She somewhat harshly sticks out with the rest of the image (which is more painterly and muted)
I don’t think Cadance is oversaturated in the technical sense of the term, but I think I get what you mean. The brown of the background doesn’t highlight her, rather it makes her look out of place.
I hadn’t noticed that she does look slightly less painterly than the background when viewed from a distance, thanks for pointing that out. It’s been a struggle with all of the SDXL based models to get good, consistent painterly styles.
Another thing I noticed was that the doorway seems itself split in half with the line being covered up by Cadance herself.
Aaaah, consistent background details are a bane. Trying to get anything to maintain symmetry when split by a character is such a pain.
I’d agree and I think it’s largely due to the nostrils/first person POV. From what I’ve noticed with my admittedly limited artistic talent is that pony faces when facing “forward” tend to point up slightly. Cadance’s muzzle is definitely pointing down but the face could be fixed with an inpaint or adetailer model.
Ah, thanks for pointing that out, the bridge of the muzzle is definitely pointing down too much. I knew something was up, but couldn’t quite figure out what it was. I do detail the face and eyes, but that comes with its own problems. I think this one in particularly is probably a result of cropping too close when detailing and using meesh in the artist mix, as he tends to draw more sloped muzzles.

