Zipping on platforms
Input image again by
Bad Dragon, thanks for the Zipps!
A thing I recently learned about img2vid is the conscious use of video length. I generated this in few length variants. 8s one was worst, cause movement was slow. This short one had the best dynamics exactly because it is short. It still does have a problem: final frame overfitting. She is jumping nicely but the last platform position looks as if she tried to fit that predefined pose. This is fine, because you can cut off the last 1 second off this animation and continue with another generation, gluing dynamic parts and throwing away the overfitted parts.
I use camera movement in my big project. 90 degree turn. Works great on 5-8s gens. But when I select 10s gen it does execute the movement completely, but then goes back a bit and resumes moving to final position. You can see this happening with this Zipp running animation:
She runs forward, then back and forward again. That’s what happens on 10s gens.
I stopped using 10s gens because of that, but now I see another advantage. Generations with 2 input images (first and last) tend to bleach the colours by the end of the animation. For now I lived with it and tried fighting it with ffmpeg tricks, managed to clean those OK with Rearity animation
>>75588. I also tried cutting off last 1s off the animation that contained the bleaching. Works for static scenes, but for moving camera ones not really, since the movement does not complete. And I finally realised I can use 10s gens to see the full movement done in first 7-8 seconds and the bleaching happens in final 1 second, but I can cut last 3 seconds away and get a perfect 100% animation with no colour losses. The last 3 seconds that backtrack a bit and get back to 100% is disposable. Took way too long to figure this out. It raises the cost of generation, but allows me to build near-seamless long AI videos. I already have 2 minutes done and I think final one will be close to 10 mins, like that Zipp animation of mine
>>71694 but with little to no seams and at 35fps.
A futuristic industrial military base background. Floating platforms slowly swaying in gravity. A window with a sunset in the far background. Digital displays on the walls with moving diagrams and numbers. Cityscape visible through the window.
An anime anthropomorphic pegasus pony girl flies through the window into the base. She lands on the first floating platform. She is running and jumping from one platform to another, getting closer to the viewer.
She is very athletic, thin and slender. She has a white coat, magenta mane and wings and a silver reflective compression suit on. She has a headset on her head.
Her flapping wings produce gusts of wind. High dynamic and fast movement.
She leaves a trail of fallen feathers behind her.